Hello Everyone! I'm here to introducing our Unity Asset that launched previously 📢📢 🎆 Fireworks Special with Shape 🎬 Full Demo Video: https://youtu.be/LKBvkH87z_M Check it out here👉 https://assetstore.unity.com/packages/slug/268438
Hi guys, Is there a way to pullout any type of objects like when we use the "Quad draw tool" in Maya? In the earlier versions of Maya was also a button to pullout more the pol-surfaces to see them. Is there a way to pullout objects i.e. Crvs, Nurbs sufaces, Polyobjects, etc. .. to see them better and not inside the…
Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
We are looking for an experienced 2D Designer to help us create a logo for our small studio. We aim for a flat design, with simple colors. The main theme around the logo would be the cat. More information, references and other details through the chat. Please attach your portfolio and share your past experiences with…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
Hi! I think the presentation of the environments and materials in your portfolio is pretty good, so no notes there! As far as the art goes I think your project Pounce is pretty impressive! One thing I noticed is that in most of your trees, for the foliage portion, you can pretty clearly see where the individual cards are,…
that sounds entirely plausible to me. It basically guarantees a fixed cost per tile which is quite a nice thing to have if you're making a game that needs to run on shit hardware and can't use any of the fancy new methods we have of handling memory.