I'm going to be a senior and working on my thesis for college this year soon, and the imposter syndrome is kicking in in a major way, I didn't get to do an internship or work on art much over the summer due to a family emergency so I felt like I really got left out on an opportunity to learn more and be more prepared to be…
Hey guys. I'm pretty new to 3D software and to this site, so if this is the wrong place to ask this, I apologize. So I've been a Mac user all my life, need to get PC for school. Friend put these parts together for me based on what I said I need. Just wanting to get some other views and see if I can trim down my budget. My…
Hey everyone, I'm working on a passion project/Resume Project to improve my skills. I've finished a blockout and just threw a texture on everything to see it with all it's lighting. But at this point.. I'm not sure where to go, what props do i add? is there something missing? should i make trimming and add stuff? I know i…
【Masterclass】SCI-FI environment Creation Course Implementing Decal Techniques and Trimsheet Workflow Learn on https://www.wingfox.com/c/8879_2670_23563 In this course you will learn how to create a realistic sci fi environment. This course will be done in 6 stages of creation, in each of these stages I will show you the…
Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…
You're right about that, It's the first time I try to do something this level. I appreciate a lot the speech, I'll be taking another approach. Maybe I should leave this to rest and practice with more assets Like you said, It's a long way ahead, and I'm getting stuck at something I've first tried Here's the high model btw
The object is very simple, it does not even have edges that are too close to one another, so am wondering why are the two large faces slightly discoloured (not sure if this is what is called pinching), I tried the conform (under the mesh menu) and reverse (under the mesh display menu) commands, the issue remains. What…
Hi guys! Here is my update of the ship I think the ship is quite finished so it is time to start with the foliage and the rest of the scene! When I finished the hull of the ship I realised that I was going to need a few wood tiles very similar between them for the rest of the scene so for save time making these textures I…
I dunno guys, I'm pretty happy that they're actually implementing features which have practical uses. Maybe it's not obviously focused towards game artists but the distortion fixing at the end of that video was pretty great and being able to easily wrap around designs with control over the depth sounds handy to me. Draw…
Got a chance to do some work today after the holiday break. Worked on some props, sculpting and texturing. Texturing is basically adding a smart material I made i Painter, so not much work in there. Will probably go back and polish the textures in SP at a later stage! Really struggling on how to make a nice scene, probably…