Studio: Clapfoot is an independent video game studio located downtown Toronto that develops innovative console & PC titles. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We are currently working on an ambitious project that will…
Studio: Clapfoot is an independent video game studio located downtown Toronto that develops innovative console & PC titles. We work in an open team environment where creators are encouraged to stretch their imagination and work beyond their existing constraints. We are currently working on an ambitious project that will…
Hi Polycount, this is my first topic and I am glad to present to our very first indie game developped with Unity3D for Android Chase The Rabbit VR Android - VR/no-VR - 2017 "If a rabbit's paw brings happiness, what happened to the rabbit?" Who are you ? Protokoll Studio was created by two guys which wants to make games on…
September 23, 2005 Prepare for Battle as Age of Empires III Goes Gold Armies of the Third Age Prepare to March on October 18 Ready your troops! Age of Empires III, the stunning real-time strategy (RTS) landmark from Microsoft and Ensemble Studios, is complete and poised to invade retail on October 18. Available in two…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Hi all, I have new openings for lighting and VFX artists for a next gen console developer in Washington. One of the lighting positions is immediate, the other is for a summer start. Please do not apply to these positions unless you have a portfolio that supports the job requirements. Professional experience in games or…
Purpose There's some charm in the low poly look that the PS1 pulled off. As our generation would say, it was "retro." But it was simple, and pulled off the look that Square was going for. And so I thought, "why not bring that flavor back?" A lot of indie games have done retro pixel art. But why stop there? Why not go…
Hello everyone at polycount, we thank you for taking the time to check out our project. About this project The Death Games, an ancient and secret tradition of arcane combat pits twelve of the most powerful mages in a no holds barred tournament. The winner is granted the favour and divine power of the Gods, making the…
Alright, first off, I'm new here (I've been visiting the site/forum for several months, but this is my first post), so hello everyone. I'm a 3d artist hoping to one day get a job in the gaming industry. I'm the leader of a mod team creating a total conversion mod for Half Life 2 called The Arias Protocol. It will be…
I just thought about how a lot of the times when painting symmetrical heads I get really annoyed with having to manage mirroring a head before saving them. I've never really seen many people discuss their methods so I wanted to see how smart objects would work. I think it works pretty damn well, and was wondering if any of…