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Lighting and VFX Artists (Console - contract)

Hi all,

I have new openings for lighting and VFX artists for a next gen console developer in Washington. One of the lighting positions is immediate, the other is for a summer start. Please do not apply to these positions unless you have a portfolio that supports the job requirements. Professional experience in games or films will be required. These are not entry level positions.

Email me at michael<DOT>cronin<AT>yoh<DOT>com

VFX Artist

A renowned game studio is looking for an FX artist. Love FX? Enjoy a challenge? Passionate about developing industry leading FX. Then this is the right place for you! Be a part of the action and help develop cutting edge FX. We’re looking for someone who is self-motivated and self-sufficient. Willing to tackle any FX challenge that comes their way. A strong team player who is good at communication. Able to work with Artists, Engineers and Designers. Flexible enough to build FX from scratch without any preconceived ideas or build an effect that matches concept artwork.

Responsibilities:
  • Creation of all types of photo-real effects ranging from environment to vehicle, character and weapons.
  • Work closely with environment artists and designers to ensure the best effect experience possible.
  • Collaborate with other FX artists to share techniques and ideas.
  • Work with the FX Lead and Art Director to ensure the visual quality bar is met.
  • Self-Manage FX development.
  • Optimize effects to run efficiently within the game while maintaining a high level of quality.
  • Concept and prototype effects.
  • Able to communicate feature ideas affectively to a developer.

Required Experience and Skillset:
  • Experience working in a real-time game engine.
  • A strong understanding of how to create photo-real effects.
  • Strong knowledge of particle systems.
  • Experience with a real-time particle simulations either proprietary or 3rd party systems.
  • Proficient in at least one 3D software package like Maya, Max, Houdini or XSI.
  • Proficient in Photoshop.
  • Understanding of Fluid systems.
  • The ability to create particle simulation textures from scratch.
  • Art-related degree and/or comparable professional experience.
  • A good understanding of motion and animation.
  • A good understanding of the Lighting and how it influences effects.
  • Strong communication skills.

Preferred Experience and skillset:
  • Having Shipped at least one AAA Game.
  • Understanding of how to write shaders either through an engine’s node network or within a text editor.
  • Game scripting experience
  • Proficiency in creating Fluid systems.
  • A good understanding of art principles.
  • Additional skillset outside of creating effects like environment modeling, lighting, technical art, etc.


Lighting Artist

Responsibilities:
  • Creation of static and dynamic lighting using our proprietary game engine software.
  • Lighting single player, multiplayer and cinematics at a high level of quality.
  • Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placing of visual effects related to lighting and atmosphere. Such as: light flares, fog, god rays and camera optics.
  • Document lighting processes and technology.
  • Manage lighting solutions within our memory and performance guidelines.

Skillset
  • Understanding of CG lighting technology, both real-time and software rendering.
  • A good understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • An ability to thoroughly digest the art direction and champion executing it in the game.
  • Used to working with the balancing between visual quality and performance requirements.
  • Two years’ experience lighting within a real-time game engine.
  • Experienced User in Maya, as this is our main modeling tool
  • Experienced User in Photoshop
  • Organization, planning and prioritization skills
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