Project Dogwaffle Digital Painter 5 is now free. Project Dogwaffle Digital Painter has provided tools for the VFX market for 15 years, and version 5 of the program is now available for free from our website at www.squirreldome.com. Just look under the download menu. Version 8 is presently ½ off for the next few days, at…
Right, I wasnt blaming artists. Alot of good folks got shit canned because the corporate machine that is EA cant deal with handling their own growth. I dunno, maybe its because the majority of people on the boards are mostly artists is why we mostly hear about artists being shit canned all the time. Makes it sound alot…
Welcome! Thanks for sharing. A few notes- using other work as inspiration is great, copying is a a good tool for learning. Copying with the purpose of using it on your reel is generally frowned upon. I would recommend doing a similar intro, but adding your own personality. With that being said, here are some notes- D.Va is…
Just crits on the karate piece: The beginning is really nice, some nice poses and nice natural motion on the arm when he does that open palm punch. The two roundohouse kicks feel a little under-powered. You could push the poses a bit by lifting the height of the kick a bit. On the second roundhouse, his right arm looks…
Hi everyone, We're looking to bring on a Production Coordinator to our team here at Ditto. This is a full-time salaried position with benefits (unlimited PTO, health care, and a 401k). At Ditto, we've developed what we call Virtual TryOn technology (VTO). This allows end consumers to virtually try on frames on their face…
Hey everyone! Starting up a new big project, looking forward to creating this one Character Backstory: Cronus Ark grew up in a small town near by a big city both were situated by a large river in the middle of a desert. He spent most of his youth carefree and explored his passion of mechanical engineering, he dreamed of…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
This is an odd question, so I'll try and be clear: We're working on a game that juxtaposes high and low fidelity, and plays with some ideas around past/future as a consequence. We're currently working on how to frame/market our project. I believe that any topic at large tends to have more or less popular ways of framing…
Hey guys been suggested by a person to come to Polycount for some advice on how to UV. I've tried several methods on how to uv this character without making the seams too visible. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. Haven't tried Mari may consider…
Apologies to those that have seen the early concept already in the "What are you working on 2011" thread. My concept is a Funerary Head bust of one Professor Elixis Gademy. He is purely fictitious. I'm using the idea of a bust of a head in a funerary frame with some details on it. I sculpted the head out of my imagination…