Came across this for Blender https://www.youtube.com/watch?v=ve3TXCuwoKo I am trying to see if I can replicate this in UE4 but I can't find a Voronoi node. Is this even possible in ue4 and if it is. How is it in terms of performance? Would this be considered performance heavy? Would appreciate any help I can get. Thanks.…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…
FWIW, from the perspective of the person providing feedback, commenting on a model to indicate edits is generally much faster when done over a clean screenshot provided by the 3D artist, as opposed to being given direct access to the model. Dumping the responsability of capturing screenshots for paintover feedback on to…
The concept seems pretty intriguing so far, kind of reminds me a bit about Resident Evil in that it's "daylight" but actually underground. It'll be interesting to see what props/furniture you develop and how it'll fit into the rough looking stone/concrete. It'll be great to see a nice shot of what the core looks like and…
Hi I have a
question regarding CPU choices and ZBrush Performance. on the ZBrush website it
states “A fast processor with multiple cores is a key item because ZBrush is
only CPU based” but whether a CPU’s fast or good is somewhat dependent as certain programs or tasks benefit from different aspects
on a CPU. So,…
@throttlekitty I've found that under the hood OptimizeSceneSize has some very interesting code in it for checking and removing superfluous nodes. This gets some "hand waving" in the documentation, but the associated MEL script called by OptimizeSceneSize tells a different story. Check out "C:\Program…
[ame] http://www.youtube.com/watch?v=Sw5qgVp0jng[/ame] I just saw this tonight with my wife; if you consider yourself to be any kind of animal lover, conservationist, or human, I really recommend watching this and getting friends and family to watch it. The film is about a cove in Japan where thousands of dolphins are…
I have been working on Osmosis for a little over a week, and its coming together pretty well now. Its still got a long way to go, but the basics are there. Currently I have made over 25 nodes which are all designed to be as flexible as possible. It is also very easy for an end user to make their own nodes. What is Osmosis?…