I just download the stability patch to eliminate startup crashes and it woked perfectly but now when I create my maps, I cannot edit their values because DDO does not allow me, there are no layers to edit in DDO layer manager
Hey dudes! First of all, im amazed by every time i get back to polycount. There is always amazing work around! :D I'm doing a set of mercenary characters (these are the fisrt two), and further i'm planning to make a scene for them! Please check it out! I need every critic you may have! Thanks for your time! M.E.R.C. 01…
Hi, I started the quixel suit today, and the initial menu loads with all the icons (ndo2, ddo etc) when start nDo2, there are no nDo2 windows (Ps-CC 2014) ?
Hello everyone, working on this last 1.5 year, in free time. Soon ( i hope so )) i'll end the model, than i'll do some texturing in Subs painter and many renders. Also wanted to make pilot inside the cabin ( with mech controls, monitors etc )
Hi. On my latest texture i ran into an issue with dynamask. The problem is that most masks has this inexplicable pattern. I have tried two different sets of bakes but it gives the same result. Disabling curvature removes it, but sharp edges does not have this problem for some reason.
Hi! Here is my problem: When I open my saved project, all of my masks are clearly white, and when I try to change them, Suite give me this error: Can I fix this, or I need to create new project? Release.rar and script.rar updates are installed. And what version of Photoshop is most friendly for Quixel Suite? Thanks!
Hey guys and gals, here are some WIPs of animations I'm currently working on to eventually add to my demoreel. Feedback is, of course, welcome! Tiger walk cycle https://vimeo.com/148310602 Creature run cycle https://vimeo.com/148310384 Don't bring a hammer to a gun fight. (I just got this one out of spline)…
Some images from my newest texture set I'm working on. This is a dirty metal sci-fi looking texture set. All textures are modeled in 3ds Max and textured in Substance Painter, screenshots are taken from Substance Painter on a flat plane.
I been modeling this sword for the past few weeks and want to show what I have so far. All of the rights for this concept art goes to Hokoodo Fantasia. Rendered versions