Hi. On my latest texture i ran into an issue with dynamask. The problem is that most masks has this inexplicable pattern. I have tried two different sets of bakes but it gives the same result. Disabling curvature removes it, but sharp edges does not have this problem for some reason.
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In case you really need to use your own map because the maps you're feeding are missing some info, just zero the Large/Huge etc. values and stick with the sharpen etc. ones.
That's how I'm working around this problem/feature now.