Hello all I am sharing demoreel that is show a part of my work and work of my team on the game that we worked on Assassin's Creed 4 Black Flag In move below shots and after move i add more information and some breakdowns. Enjoy! https://www.youtube.com/watch?v=hnfRuXatXUE You can find more material on my web page…
Yo momma keeps flipping my normals when I'm not looking :( . Yo momma is so fat, she needs a megatexture all for herself. Yo momma is so fat, even her UVs have depth. Yo momma sat on a polygon once. They're flat ever since. Yo momma is so dense, even her wireframe fills up every pixel on the screen. Yo momma is so dumb,…
Hello! mental ray AO baking in 3ds max much flexible and faster then scanline, but there is a problem with shadows under floating geometry. In this thread http://wiki.polycount.com/AmbientOcclusionMap#LBM talked about manually define the max distance of rays, but this is not right solution because it affect on whole AO.…
Hi guys, i have a basic question here. I want to start a new environment to have on my portfolio and i dont know what technique to pick. I saw starcitizen and some other games are using mid poly with chamfers and decals on them for the details but then i saw @AlexCatMasterSupreme tutorial and he is cuting the ( decals )…
Hey Folks, Does anyone know how you could create a system to act like a throttle in 3D Max. For example turn up a dial and wheel starts, turn it down and the rotation slows etc. I've had a play with using a float script on a rotation axis in Max but at the moment if I turn down a dial it just reverses the rotation rather…
Hello! I'm just getting started with a 6 day project. The goal is to make a small, grassy 3D environment island with a couple of things on it; an old stone wall, a burnt patch of ground, a small burnt tree, an open chest filled with gold coins and maybe some old stone arches and a stone pathway. I will keep the polycount…
Are you confusing weighted normals on chamfered edges with floating corner trim methods? Your floating corner trim needs to blend off into a neutral flat(no data) on the normal map. Otherwise you will get thst harsh transition.
Hello Polycount! C: This will be my progress thread for my new project, a low poly style floating island occupied by a little civilization. I am going to be creating the same environment in four different seasons to develop my understanding of colour palettes mainly using lighting. Reference and…
Thank you ! I tried to use as few floats as possible. I'm fairly new to sub d modeling (been doing it for 7 mo. or so) so i try to force myself to model the complicated and challenging bits as often as possible. as far as projection goes for details that are floating above the surface there is only mag "dots" on the back…
Hello guy, i am working on a fiat 128, i think its the Europa Model, however i would like to get as much critique as i can as i want this to be a strong model that i can be proud of, its my first try at a big project which is based in flowing geometry and blueprints, so i would be very greatfull if you car fanatics out…