Decals ( floating geo ) or cut decal in the mesh?

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s1dK greentooth
Hi guys, i have a basic question here. I want to start a new environment to have on my portfolio and i dont know what technique to pick.

I saw starcitizen and some other games are using mid poly with chamfers and decals on them for the details but then i saw @AlexCatMasterSupreme tutorial and he is cuting the ( decals ) details in the mesh and using floating decals only for emissive and text stuff.

So my question is... what are the pros and cons about these 2 workflows? I know i can make some tests and see for myself but i want your opinion on this matter because this is very new for me. Thanks.


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