I beated it in one go, so short and not so terrifying as i was expecting. I liked the story, though. I could not see any bad guy looking under the bed like in the trailer. All was very "Splinter Cell", collect items/activate a few valves/get the key to enter the new zone and, avoid the bad guys and that's all. When toying…
Hey, I looked on the forums to see if there was a similar thread and I didn't find one (if there is I apologize and I must be blind) but I have been watching a few tutorials and I noticed that Maya looks pretty fun to use, and seems a lot of studios use it. My friend is trying to "Convert" me, and he thinks Maya is way…
Why does my texture look so damn low-res on my character? It's 1024x1024, and the UV is not the problem because the little squiggle i drew at a test on the chest is done on his abs, which is a flat-front exact projection with no possibility of stretching. Just trying to make this simple cell shade, some help would be…
20050318 Bad Dude - Cloth Setup Test - Hi! Haven't posted anything for a while... Bysy trying to make some euros....with bad luck. - But anyway - here is a cloth simulation test which i have been tweaking during last 3 weeks - It is not finished yet, but i thought i will show it. - Been trying to develop scene setups for…
yeah i just played the game as well, super dumb. i liked the idea and while playing it i liked the fact that even though it was fairly adult based, the goals were to actually help people not, not kill them (unless they were zombies) but yeah it looks like he outsourced the whole game to a middle school and the voice acting…
Hello whenever I open 3ds max 2016 I get the errors below. I've tried reinstalling completely (registry cleaned and folders removed) also running in windows 7 compatibility mode and running as admin, which seemed to work for a while but now it happens almost every time I open max. I don't think downgrading is an option…
Works great for me. The yellowish glow makes for a nice focus / separation of foreground and background. The materials could maye be a bit more different regarding their glossiness, but that might be due to the lightmapping (are you using something for extra reflections, like a cubemap?). But even so, it's working fine.…
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
To put to bed the debate with my friend, I think this nails our discussion. I think we were looking at this from different sides of the coin, I think me and him were both under the impression that what Bellsey said here was pretty much industry standard but for some (festive season reasons on my part) weren't…