Hey Folks! I've just approached to the character design world, and after watching and reading several tutorials, I've decided to do move forward trying to model my very first self-portrait 3d game character. The final goal is to import this asset as the main character of my personal Unity + Oculus Rift project after the…
Hi There Folks! The Job We are currently developing a comedy based runner game. We need 3 main characters and 3 low poly character for the crowd system. Characters based on a comedy movie shoot in 1976. The characters will be designed in 70s people style. We need a talented designer to work with. Details Design Style :…
Hello, we at Imagineer Games are now open to freelance work. We specialize in asset creation for all kinds of indie games. Our work is focused both on 2D/3D character, prop and environment work. Here is our portfolio so you can see some of our work: http://www.imagineergames.com/porta/ We can fully adapt to any type of…
hey everybody, i just have a few technical questions for you, if you'd be so kind to help me out. I've always used zbrush to generate normal maps for my characters and used separate maps for different parts such as armor and such. My question, since I'm new to modeling for games, is how one would go about generating normal…
hi! i wanna make a character for a mobile game, but i have no idea what should be the polygon budget. lets take the main character from 9mm. What do u think whats his polycount, texture size? i dont think they used normal map, but his face, and jacket seems to have specular map. I know in GTA the polycount per character…
Hello! I am working on a bunch of 2D art for an RPG I have been tossing around in my head for a few years. Right now, I'm just trying to get the ideas out of my head and on paper. B.E.L.L.E is the name of the game, and it follows the adventure of a boy named Skip who gets involved in a galactic conflict between a powerful…
Hi Guys, Wondering what is the maximum (often used) bone influence when rigging a current gen game character? I recall working at a mobile game studio couple of years back that we used 2-3, this was for 1000-1500 tri models that had a pretty lo bone rig. I have finished a personal character 16,000 tri and rigging him now…
So i have created a game character and i already put it in marmoset toolbag. I want to put it in unreal engine especially to try their subsurface scatter material profile. But the thing is my game character has the skin and the armor and the legs combined into one single mesh. How can i achieve this in the material graph?…
I am currently making a game character for a class project. I started it yesterday and I have about 2 weeks or less to finish it. I'll just post updates on here. game facebook page: https://www.facebook.com/nighthawksthegame here is a timelapse video for now. [ame="…
Hello everyone, This is my first post on polycount, and I'm presenting my giant ant-like game character I'm making. The only thing I'm left to do is add the hair fiber polygons. The character is about 12k-13k polygons (I'm aiming for PS4ish). Of course I'm open to critiques and whatever I can do to push the character…