Hi all! I am quite savvy with uv mapping a flat surface, but struggle to get my head around how to uv map a cylinder with extrusions and boolean'd segments (pictured), so that all of the surface gets uv'd correctly and does not have texture stretching, ultimately I would like these pieces to be uv'd suitably for a texture…
How do you create a blade like this? curves or box modeling? What about the edges? I am thinking about creating a box and just merge the edges and work on the details.. but I once made a knife using CV curves and it did work.. so.. what is the best option?…
Hi guys, I have a deadline due for uni tomorrow and I need to get an environment finished. It's just a simple environment with grass and some trees that I've created using Visor in maya. The grass renders fine but when I try to render the trees in Vray, the leaves aren't visible and the bark texture doesn't render…
Hello all Polycounters! :) I am working on an 3D environment called THE ISLAND. Idea behind environment: I wanted to create a stylized environment filled with adventure and vibrant colors. This environment is mainly inspired by platformer games back in the day. Programs I'm using: Photoshop, Substance Painter, Blender,…
Hello polycount community I recently save my scene , and now I can not open it . Maya say me [// Error: line 0: Error reading file.] Plz guys can you open it ? Or how it is possible to fix it ? File link -> https://drive.google.com/file/d/0B1-U2C4HBmwxcjJES1EyYmxGLU0/view?usp=sharing More details error file -import -type…
Hello, this is my first showcase thread, hope you enjoy. I made this environment for my second year in university, I'm studying Game's Art at Bolton. This project's brief was to create a two-room environment based around the theme "Inventor's Lab", using Unreal Engine (v4.4.3). I decided to base it around Deus Ex concepts…
Hey all, long time lurker here. Recently got myself a shiny new radeon Vega 64 8gb, using latest drivers and Im getting that old glitch that used to sometimes happen where your UV mapping tool would practically lock up and lag trying to do the most basic of things. And as you know UV mapping is a pain even when you know…
So I am making a complicated technical mess of a car engine. I know we maya users got Transfer maps, but after 10 minutes and it only going to 1% for a 512 texture I don't have the time to see how long it will take to actually finish. Also I tried exporting to Xnormal using the xnormal file. Turning off *ignore vertex…