So I am messing around with adding custom events to my animations that I bring in from Max. I cant add event keys in unity directly to the animations fbx since they are read only, I can get around this by making a copy of the animation file and removing it from the fbx. That is fine until I need to tweak that animation and…
Smashball Labs is looking to hire an animator with HL2 experience for immediate work. We have a modeler who has built a character model in 3dsmax. We need someone who can quickly rig, animate, and import it into the Source Engine. This job is time-sensitive. Our bare minimum short-term need is simply to get the model…
We are currently looking for a long term temporary Animators here in San Diego. This person will help complete cinematic scenes for upcoming PS3 AAA titles. using motion capture and animation. The animator wil be creating hand-key framed animations for humans, creatures and vehicles to be integrated into in-game engines…
do you mean that when you place all the animations after each other in the timeline, you get 1300 frames? and that you have to do this because the game engine that you're using prefers all the animations in one file rather than several short animation files? would that be the reason why you're saying frames rather than…
hello polycounters, I'm trying to export an animation from maya to max... I'm using DAE_fbx format and it's kinda working... the problem is this: I have this shark, it's moving along a motion path and that get exported successfuly, but it also has blenshape animation and that does not appear in the exported file. Note that…
We are looking for a concept artist who has experience designing character abilities and movements. ie Dodge roll, special attacks, adorable emotes, etc. The ideal candidate has experience drawing animals and is skilled in portraying movement in their illustrations. Concepts will be used by our studio animator to create…
I am a graduate with a BS Degree in Electronic Game Development: 3D Art & Animation from Champlain College. I am comfortable working in Maya and 3DS Max and have experience with custom Maya rigs, CAT, and Biped systems. I have most recently worked as Animator on a title called Possessed, where I rigged and animated 15…
I'm having a problem with animations not blending properly in UT2004. I rigged my model using biped and some dummy objects and have been making custom animations for him. The problem I'm having is whenever he runs or walks or any of the movement anims and he shoots at the same time his legs stop moving and he just kinda…
starting to learn how to animate again, so I am looking for crits. Just a basic walk cycle to start things off. Character is a stock one in XSI with a stock XSI rig. Rigging I am comfortable with but could probably use the practice making rigs.Also suggestions for animations to do would be appreciated. Walk Animation