these might help (I googled "max snap modular scale") http://www.polycount.com/forum/showpost.php?p=1098044&postcount=22 http://www.chrisalbeluhn.com/UT3_Modular_Snapping.html http://www.thiagoklafke.com/modularenvironments.html
Hi Free download: https://gum.co/BIHLb Please check other packages (50% SALES until June 12th): https://www.unrealengine.com/marketplace/en-US/profile/Arkadiusz+Zygarlicki?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hello, I'm going to be working on some low poly human characters for a personal project, in order to save time I would like to make one base mesh with separate meshes for different heads/helmets, armor pieces, etc all using the same rig for easy customization (Think Halo: Reach spartan customization) I was wondering if…
I've built single panels and 90 degree corners (inside and out) at 10x30m for Unity3d. However nothing is able to snap when using 45 degrees? Has anyone else had this issue or knows a workaround? For example make a plane 64x128 then shift+rotate 45 degrees and see if you can get them to lineup on the grid. Am I missing…