Cold Iron is seeking an experienced Senior Level Builder to join
our world class team on our next AAA title for consoles and PC! As a Level
Designer you bridge the gap between art and design, making the content and
pacing of the game more enjoyable through layout with strong artistic
sensibilities. Do you excel designing…
Hey chaps, quite a long time forum lurker here but finally decided to jump on board and get involved. My background is in arch-viz, something I feel really quite proficient in, however I've recently taken to modelling my own pieces of furniture and such, rather than use use stuff from furniture packs (i.e. evermotion) or…
Hey guys, I am looking to hire a Environment Artist for my indie project. The project uses UDK and is targeted for iOS devices. This is a remote, work from home position that i am funding out of my savings. Payment will be hourly. Royalty funding is also available. I need someone who is reliable, hard working, and looking…
I've been working on this in my free time for a while. It's largely based on the Jeanne dArc apartments in NYC. I'm at the point where I seem to be hitting some bumps in my workflow and could use some advice on the best way to continue. I've been carefully modeling on a grid in Max to keep all of my bits and pieces nicely…
Hi there, I'm pretty new to game asset creation so I'm tackling things I'm very much unfamiliar with. Hopefully someone is able to offer a bit of advice. Firstly, Is there a way to combine normal maps, and if so, what would be the best way to go about it. I'm trying to create a modular corrugated metal wall. I would like…
Hey polycounters, I've been posting here and there for a while now and thought it would be time to have a proper workflow and critics thread myself. I will also use this thread for posting my further workflow. I'm a game arts student in Berlin, currently in my 5th semester (of seven). I have just started a new group…
Hey guys, I wanted to show everyone a scene I've been working on for the background of a teaser trailer for a game I'm working on. I just wanted to show it so that you guys could give your professional opinion on it, and tell me if there is anything I can do to make it better before I unwrap it. Now my art director said he…
Apply at http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=58520 Job Description: Budcat Creations is looking for talented Environment Artists to round out our team. The ideal candidate has a passion for creating top quality games and has demonstrated the technical and leadership skills to get the…
Hey all! It's been awhile since I've tackled a portfolio piece so I wanted to do it right and start a WIP thread on Polycount to hold myself to completing it. Found the concept I wanted to tackle: I really like the mood/lighting in this concept. I've actually had this image saved on my computer for awhile now as something…
Attachment not found. Hey, I am working on a Unity art package and wanted to share my progress so far with you guys to get some feedback and improve the final product. The asset as you can see is a Mechanoid, I created it in 3D Studio Max then Zbrushed it and used Quixel suite's 'Ddo' and 'Ndo' to texture it using…