Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…
The DS has supports 18-Bit (260 000) colors. In photoshop, how do you tell your color palette to only display colors that are 18-bit? I don't know if its something totally noob of me to not know, but I can't find it in the photoshop help files either. Thanks for any help
Hey All, So i'm trying to add blood to my weapon here without looking to cheesy, I had tried looking for tutorial videos, and documents but could not find any that would fit my needs.... Is there a tutorial video/ or document that can help me make a good blood texture?
Hi guys. I`m working on this piece and want to add it in my portfolio when I finish it. I want to make backgrounds and illustrations like this in future, so please feel free to give me a criticism. It`s important for me to know what should I add to make it suitable for industry.
New Article is up! Here are a few useful images: Stylized Sculpting using ORBs brush set: Check it out here: https://stylizedstation.com/article/stylized-asset-workflow-tutorial-with-damian-gerrits/
Thanks for the detailed feedback. It’s very helpful. Yes, I did light the leaves separately because with my current lighting setup they were not achieving the same glowing/translucent effect seen in the concept. However, I understand that this is affecting the overall lighting consistency and value hierarchy in the scene.…