Hi, friends! I'll be working alone in my first ever polycount competition! I'm making a moon-lit forest throne room, largely based on the greek goddess artemis, though i'll be taking some creative liberties. I'll be including a bit of hidden symbolism from greek mythology though, so keep a lookout! :p I'm thinking the…
Hey guys, A me and a few mates from work busted our ass all weekend and got this little beauty out :p If you enjoy sillyness and pixel art give it a go, let me know what you think ... and hey if you like it alot maybe even give it a facebook like :D http://www.plankdgame.com/…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
I have finished my vinyl jukobox! It is one of my official first 3D models that are done. I have struggled quite a lot with it, as I am usually learning as I go; the progress is very slow, and there have been times where I spent an entire day on something only to not get anywhere. Now that I am finished, I can see so many…
Oh something I like to discuss all they ! :D ( IMPORTANT NOTE: If I say anything wrong please tell em and please give me links/sources o I can learn. I want to learn about this seriously mates. Really.) I explained in OP. but let me elaborate a bit. The main idea I am trying to tell is: Ribs barely can protect themselves…
Thanks for the reply wombat, I know what you mean about the water being too big, i currently just put it there as a quick placeholder to get an idea. and definately agree about the sun. Here is an update of the scene at the moment as i changed it around a bit before I saw your reply. Im thinking of putting a bridge that…
Okay I've managed to get a pretty good result with the new shader. I've used the shader from here and modified it a little bit to fit my needs: http://www.blog.radiator.debacle.us/2013/02/a-smoother-triplanar-shader-for-unity.html And if somebody has a use for it, here is my complete shader in Unity: It's a bit nasty and I…
Alright, so I did a little bit of work on both projects. I've decided to theme the gun after Destiny (the game) and try to match that style as closely as possible. Here's what I've got so far: Let me know if you think I'm on the right track! Next, I made a substance for the floor of the NYC subway station. Check it out:…
Hey guys - sorry we hadn't had a chance to roll updates lately. We got a bit busy over the last month ish. We're actually rolling out a new tool that lets you do auto import to Unity and Substance Player. Basically it's a browser that will let you select a gametextures material, download, open in Substance Player, then…
Thanks for the comments. I changed my shader for the glass, pushed out the spec a bit more, turned off the mips, and added another little light on the glass to push out that area. I might add a few more polys in a couple of areas that are driving me crazy. The original image (on my website) is a good bit larger and you can…