Hi, friends!
I'll be working alone in my first ever polycount competition!
I'm making a moon-lit forest throne room, largely based on the greek goddess artemis, though i'll be taking some creative liberties.
I'll be including a bit of hidden symbolism from greek mythology though, so keep a lookout!
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I'm thinking the scene should match the mood of this:
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I do not claim to be a concept artists, so please try not to cringe as I post my sketch of a concept for the composition:
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(That's a bow leaning against the throne, and a silver arrow in a stag in the front)
And of course, for the most important asset, the throne!
I want to incorporate stag horns and feathers, but it should feel like this:
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Software:
Maya, zBrush, Photoshop, Substance Painter
haven't decided if i'm doing it in UE4 or Marmo Tooldbag 2 yet
Feedback welcome and appreciated! (More posts to come)
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