So, I have been using Zbrush and I'm at the point of giving it pose, gesture and facial expressions. So far, I know this workflow to pose characters : 1 - Finish a clean, multiple division level and detailed enough character/ base mesh 2 - Use the Transpose master to pose it/Use zsphere rig 3 - Transfer the pose to the…
Website Hey everyone, I would appreciate some critique on my portfolio. My focus is on game character modeling. The next thing I make will be a realistic male character, possibly sci-fi as virtually everything on my website is fantasy. It might be good for me to use someone else's concept, but I haven't decided on anything…
Hi i'm Davide, 25, from Italy. I have studied comic art for 2 years at International School of Comics in Rome and then moved to digital painting, studying at Genius Academy, also in Rome. You can see my drawings here: https://www.artstation.com/artist/davidescalia I like creating any kind of character but monstruos/weird…
Hi! I love the model. It has a certain manga-style to it, with a good dose of western comics. I like it. I had a little, quite offtopic question though. the sword in the concept art the sword has Dragon written on it in blood. But in the model, you've taken away the right radical of the character, leaving the character…
Louis Vuitton are using the characters from Final Fantasy to show off there new SS16 range. Website - http://uk.louisvuitton.com/eng-gb/stories/ss16-series-4-campaign#/home News article…
Hey everyone! Here is a WIP of the character direction for our upcoming web series. We're creating a character driven cinematic series/game rendered entirely in UDK that takes inspiration from films such as HEAT and THE TOWN. P.S We are looking for highly artistic first-person texture artist and modeller, UDK matinee…
Hello, I'm looking for a low poly 3D character modeler that is able to help me create a character for a Source Engine survival mod. I can send you the concept art of the person that I want to be done and I can also provide more details on the mod and I can also show you what is done via the following communications: Steam:…
Eurocom, the developers of GoldenEye Reloaded & Dead Space Extraction have an in-house contract position available for a: 3D Character Modeller (Style: Realistic, Modern) at our game development studio in Derby, UK. We are looking for artists who can model and texture modern, realistic characters. We are looking for people…
I have finished a character in Zbrush but now I want to sculpt it with his mouth open with 3D layer, the problem is when I open the mouth with the move brush, the polygon are stretch. How can I have my character open his mouth without having this problem and without losing any details from the head ? Thanks for the answer
Ok I shall pose all four characters into moer interesting poses, I'm sure everyone is sick of default poses and no life in a character :P I think I know what you mean about being too close to the edges so I shall play with the overall compisition too, trying to figure a basic template for the rest of the year as I fill my…