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Hey everyone, I would appreciate some critique on my portfolio. My focus is on game character modeling.
The next thing I make will be a realistic male character, possibly sci-fi as virtually everything on my website is fantasy. It might be good for me to use someone else's concept, but I haven't decided on anything yet. I think the axe is by far my best piece currently, so I hope to achieve/exceed that level of coolness with my next project. Recently I've been working on redoing the presentation of some old models, but I need to add new work.
Thanks,
Joel
Replies
You've got some nice work on there. I'd definitely agree that the axe is your best piece. I'd say the weakest is the dragon whelp (I like the texture but the head and body are a weird shape).
Some of your drawings are really good (the life drawings for example) but some on those pages are not that great. I'd get rid of half and just keep the best ones.
Your models are original designs but did you start from a drawing? If so I'd include it with the pictures of your models. It will show off your drawing skills and prove that you can interpret a design into 3D.
I'm not a character artist either but I'd say the skin on your pirate girl is too flat. I'd add a greater range of tones and blemishes/freckles etc. I think you need a better way to display your wireframe as it's hard to see against the textures. You can't see the topology of the head at that resolution either. Also I'd include a render with the normal map applied and not the diffuse.
jsargent: I could try writing a paragraph about myself and see if I can come up with anything worth putting on my site. My next project will be a next gen character, and I'm going to try to do more speed sculpts. If any of them are good enough, I'll put them up.
Archael: It's too late to redesign the dragon, and others have told me that they like the shape, so I'm going to keep that as is. He is supposed to look ridiculous (pink scales + sparkle wings). Maybe I should cut some of the drawings from my 2d page. Most of my concepts are too rough and unattractive to post. They're enough to give me something to work with but not good enough to show off. I think the axe is the only piece with the concept included. In the future I'll try to make the concepts look good enough to be included. The pirate's skin texture has a lot more detail than is visible in those renders, but you're right - it looks pretty flat. It probably wouldn't be much work to add another shot with normal/no diffuse and a closeup of the head geometry. I don't want to spend too much longer redoing old work though, as I really need to do some new stuff.
I would not bother putting a paragraph about yourself in your resum