Hi everyone, We're a two-man development team working with the Unreal 4 engine in hopes of creating a career for ourselves in the games industry. It would be greatly appreciated to hear your feedback for our game. Currently it's packaged to run on 64-bit PC systems and we're in the process of packaging a 32-bit version as…
We’re looking for an Animator for some animation demo examples. We need someone who can Animate the human bipedal figure and other organic forms. Applicant should have Knowledge of Maya, good communication skills, passion for learning and good problem solving skills. The position is 6+ months full-time contract. Applicant…
Hi As part of a university assignment, I've been creating a stegosaurus model which is to be animated and implemented into UDK. The finished version is available via this link and was designed for UDK 2011-08 I've got a few key areas noted where I feel improvements would be of benefit, however if you could take a moment to…
Hi All I am trying to put together a small team to work on a short project (~3 months). I am looking for: * 2 x 3D Artists * 2 x Texture Artists * 1 x Animators * 1 x Environment Artists Goals * Have a complete demo in ~3 months * Each team member will have substantial portfolio piece * Work as a well structured team *…
Hello there, I am currently Team Lead for a very ambitious game being developed on UE4 with the intention for PS4/X1/Pc release. The success of this project relies heavily on the creativity and fluidity of the bipedal character animations. Because of our current state of no funding, the job is unpaid (with potential for…
Hi All! I know this is only my fifth post on the forums, but I've signed up specifically because my college career is nearing its end and still want to be tapped into the 3D community, even when I may not be active in it. Which brings me to this portfolio reel. It only reflects maybe the last year of work and development,…
So ive finally got my portfolio site finished and to my liking. I think the design is pretty straightforward and easy to navigate, but its also great to have another opinion. I am currently in the process of doing my demo reel for school, so most of the weapons on there (the first 4 i think) will be in my reel, as well as…
Greetings! My name is Erlend and I'm from the jMonkeyEngine project: Home | jMonkeyEngine YouTube - jMonkeyEngine's Channel The pro-bono job we're offering is very straight forward: You make us one great 3D scene, optimized for game purposes, but as good looking as it gets, We promote it down to the last polygon. Our…
Hello Polycount! I am the Lead Character Artist on Glass Egg Character Portfolio Project. This is the first game character that I built with my amazing team at Glass Egg Digital Media. I am responsible for the head, arms, lighting, rendering, and overall look of the character. Nguyen Ngoc Bao did the concept. Lân Ngô did…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for the Wii, 3DS, and XBox 360. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects…