Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
2018 Spring Registration is now open for CGMA. The leading online provider of mentored arts education is back with new courses and a brand new Storytelling Electives track for artists looking to further develop and pitch their IP’s/ideas. See below for the new courses for Spring. For professionals looking to get help…
Touchy topic, it's a little hard giving advice for this kind of stuff because a lot rides on it and everyone has biases one way or another. So i'll try to give my view on art schools (I go to AI San Diego) as unbiased as possible, with what little comprehension of the big picture (going through school and landing a job)…
Industry Giants Conference is coming . Get your Early bird tickets today. http://industrygiants.org/ Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of…
I agree with Jacque. Little big planet is probably the most accessible game for "creating games". It's for PS3. Also, Torchlight for PC comes with the editor that the company used to make the game. He can use the assets (props and such) that they used for the actual game and make his own levels and stuff. Or make new…
Description ArenaNet is looking for a character artist intern to help out our team of dedicated and passionate artists. At ArenaNet, were serious about art. Weve built an art -centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent…
We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
So I figured I'd write a bit of a Adapt wrap up/journal for people who couldn't attend, so here it is. The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up…