In my opinion, it’s best to learn multiple apps, as many employers will dictate which software they need all assets to be processed through for integration into their systems. Often in my experience the main app is Maya or Max, since these are generally easier to develop a consistent sustainable pipeline for. Blender is…
Sorry, going to have to disagree with you here. If anyone is calling the shots and pulling the leashes on standards, it's Google. There's one person in the world that controls the direction of HTML5...ONE! That person is Ian Hickson, and guess who's payroll he's on? Google's. Anything that goes into the HTML5 standards has…
so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
Hello, everyone! I am a fine artist working in Brooklyn at a studio where we make sculpture out of Lego bricks. While I was incredibly lucky to score this job, it isn't what I want in a career. I have a BFA in sculpture but I work in my free time learning to make 3D assets using Maya, Substance and Unreal. I also know…
Gameplay Programmer: LightBox Interactive is looking for talented programmers to join our burgeoning studio. As a gameplay programmer, youll be responsible for collaborating with design, content, and engine teams to produce the high-level runtime code that makes our games a successful reality. Responsibilities include but…
Practically speaking the only really good way to do this is to do it with custom code nodes. I ported the substance designer viewport shader to shader fx a couple of years ago and it was relatively straightforward once I stopped trying to do it purely with shader fx nodes
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I can recommend ShaderTool for actual shader creation. It has a node based interface to set up a pipeline to put stuff into your shader, and then you write actual HLSL/GLSL code, so that part is not node based. It's available on Steam: http://store.steampowered.com/app/314720/