Update: Learned alot about materials, textures and bringing complicated meshes in UE with material ID's First time i brought my materials to UE4, so i hadn't known what i was actually doing in substance designer.All of the materials in the unicycle were made by me.Some of them look crappy in the models,and they need…
So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
...as in a Submarine. I had an idea for a UE Master Material for vehicle panels, which became rubber tiles, which became a whole submarine. Possibly because I've been getting back into the Ace Combat franchise, and big floating/flying things are cool. I'll be updating this post on AS up until it's finished with (in one way…
hey all I'm having a hard time setting up a material that blends terrain materials together using masks. I have 3 textures (rock, dirt, grass) and i have 3 height masks that correspond to where these textures show up on my geo. What I need help with is setting up a material in 3ds max that functions similar to how you…
Hey guys. I wanted to try to get blended normals in an UDK material and I don't know how to approach this or if it's even possible? I know how blended normals work in theory and I've created this with other software, just not with udk... yet. In very few words, you need to do two diffuse calculations, one with normal map…
Testing out the new Quixel Mixer. I have been doing some testing of the new Quixel Mixer. I created a Concrete Material. Its very easy and straight forward. I find that I could create decent materials quickly. I see some limitation with create something completely custom like Substance Designer. But the way it makes…
Hey everyone. So, I've modeled this mansion below and unwrapped it (it's unwrapped in such a way that's best for a texture atlas) I want to use PBR materials and make a scene out of it by putting it into UE4. However, I've never used a PBR workflow before, and don't really have much of a clue on the best way to texture it…
What is acceptable for portfolio pieces when it comes to using textures/materials you didn't make? There are textures/materials that you can buy, there are some available for free and some are sitting there in Unreal 4 scenes that you can download for free. I think its understood that you can use something like…
Speaking objectively it all comes down to what you do with the Substance suite. In my case i pratically never use Designer so i won't talk about it. For Painter i have a huge library of materials and smart materials so my usual workflow is: import the mesh---> bake---> apply materials---> tweak them---> paint details if…
Nice sculpt and bake, but poor texture work and material definition. Its still a nice bit of work, but could be a lot better if you reworked your textures and material types. His skin for example is shinning like plastic. He seems randomly splotched with dirt instead of a more realistic build up around his feet (possibly…