What is acceptable for portfolio pieces when it comes to using textures/materials you didn't make? There are textures/materials that you can buy, there are some available for free and some are sitting there in Unreal 4 scenes that you can download for free. I think its understood that you can use something like CGtextures.com because you are simply using a photograph which still needs to be artistically worked to impress anyone. However, some of these new PBR materials available are looking pretty good already. Is it cheating to use them in your scene? Material definition is a big issue for me. Thanks.
Replies
However, I don't think it's as impressive to use materials/textures included in UE4, or from gametextures.com, compared to making your own textures and materials. And it depends, too, on what you want to do. If you want to be a level designer, using other people's assets is pretty well expected. If you want to be an environment/prop artist, you'd be better off making it all yourself.
Using textures as a starting point is fine though, much like when you take something from CGTextures. Just change it enough to make it your own, or use it as an overlay.
I think you've answered your own question. Work on your material definition
Thanks for the quick response. I think this quote makes sense. :poly131:
Also have to think, you are using the portfolio for getting a job. At this job, they will not be buying/licensing materials and such. This will normally all be done in house using in house photography and creative commons type images. Just to supplement komaokc's point. Plus.... Doesnt hurt to be a badass, and a badass doesnt let material definition slow him down hahaha
In fact, I would say texture quality is what separates the professionals from the amateurs. If all your model has is a texture that clearly looks like it came from google, it's amateur.
I'm beginning to realize this more and more. Most people can model, the difference is the material def and rendering.
Good point. I'm trying to be the best that I possibly can be. These thoughts are often based on lack of confidence.
Wait, you guys work at jobs that DON'T buy stock photos, textures, models etc? 98% of the time it's waaaay more cost efficient to buy something then to pay a photographer/whatever.
Also, what Wesley said. Regardless of what you do....if your work isn't all your own, make sure to state what you did and didn't do.