Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Dear polycount-menbers, I'm currently doing research on a project for future clients of mine. Without going to much into detail I'm planning to build a web-based configurator engine which enables customers to design custom made clothing online. (I also posted this thread in cgtalk forum to broaden my input, please don't…
Cgtrader wants materials that are renderer-agnostic. That means no refraction, only old-school opacity. Unity apparently can import Physical Materials from FBX with all textures, see https://docs.unity3d.com/6000.0/Documentation/Manual/FBXImporter-Materials.html#:~:text=Unity%20provides%20default,from%20FBX%20files
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
OK, I took a quick look at it this morning and had it working perfectly within 10 minutes. The only thing I'm not sure about was the highpoly segment of the shoulder bit, it seemed to be an XRef from a different file not included in footsoldier.zip , so I made a new one quickly by cloning the lowpoly section and adding…
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…
Like can you get good results with it? I'm not sure if that's what Hossein Diba uses in his final renders? I'm trying to decide how to do the hair on a character I've been spending too long on I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…