Hello! I'm looking to commission a series of low poly-ish (up to about 4000 tris is fine) models with only diffuse textures done in a painterly style (links to the sort of thing I'd be looking for at the bottom). I only need the model unwrapped with a diffuse texture (and pref the Photoshop file if there is one) in a file…
Hey all, We're Fort Triumph, a turn based tactics game in a fantasy setting drawing inspiration from XCOM and with our own twist on things with dynamic changing environments https://www.youtube.com/watch?v=jxWCPQ7kJOg We're looking for passionate gamers to lead the Characters / Environments 3D side of our project, the…
Latest update: Hey! I have too much sci-fi and fantasy characters in my portfolio (www.rashart.com), so i thought id balance it out with a more realistic and contemporary character. (Also, if someone has an extra job out there, id love to haul it away) Im doing an american soldier in iraq. Almost all my references are from…
Hey Polycount! I'm a concept artist and I've recently decided to start learning how to build 3d assets. This is a quick concept for the first character I'm going to build. I've found a mentor at work who is going to help me out week to week, so he told me to whip one up this weekend. The amount of research is piss-poor, so…
With a couple online comrades, I am collaborating this month as the artist for a low-spec, Wing Commander-esque, X-Wing-inspired space shooter. I've never been in charge of both conceptualization and production before, so Ninjas from the forums here has been giving me a bit of positive direction. Making a thread to post my…
Hey everybody, I'm going to post of my DE scene progress here to hopefully get some feedback. My portfolio (Folio) is very heavily fantasy/medieval themed at the moment so I figured I should have some solid sci-fi work in there for a bit of variety in order to appeal to more freelance clients :poly142: Here is the concept:…
Hey! I haven't been making personal 3D stuff at all since forever and I wanted to warm up my general high poly modeling. I don't have a lot of opportunities at work to practice that and I don't wanna lose it. :poly142: I chose to play around with a rendition of Final Fantasy IX's Hilda Garde III. I'm still unsure where I…
Hey everyone! Unfortunately had to enter late, but I'm able to completely devote the next few days to this. Been sketching this out for the past few days (sorry for the low frame-rate): I have a lot of love for the geomancer class in Final Fantasy, so I wanted to do something that incorporates the natural elements. The…
Very impressive!!! So, this bring a question I think. What happens if you apply a very shiny/cubemappy material to that lowpoly ingame mesh? I think the bake looks fantastic but wouldnt you get some strange surface artefact considering that the low is so optimized? The reason why I am wondering about this is because the…
Greetings Polycount, I am currently a 2nd year game design student studying environment design, I recently picked up nDo2 and dDo after seeing the great reviews it has gotten. I have been playing with it for a couple days now and I have to say that it is fantastic! I love it, I was able to make a whole SciFi corridor in a…