Hey!
I haven't been making personal 3D stuff at all since forever and I wanted to warm up my general high poly modeling. I don't have a lot of opportunities at work to practice that and I don't wanna lose it. :poly142:
I chose to play around with a rendition of Final Fantasy IX's Hilda Garde III. I'm still unsure where I want to bring this, but I'm definitely going to keep going at it regularly.
Concept:
Progress:
Feel free to criticize and comment! Having a bit of a hard time wrapping my head around some of the parts of the model, as all the references of the ship are very low res and inconsistent. Any ideas how to connect some areas and deal with problems are more that welcome
Colored it a bit in Marmoset for readability.
Replies
For the rest the texture should do the work.
The back is a messy mess.
Dude! Stop with the necrophilia already. This thread is almost 10 years old.