I am working on a Paladin character for improving skills. My first serious character tryout. Inspired from various web searches for the armor. I use 3dsmax and zbrush. I am still at the very beginnig actually. I am open for all critques and advices.
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
Hello, at the moment i see the "Animating a chain in 3dsmax" tutorial. http://eat3d.com/free/animate_chain he makes groups in the clothmodifier? I have made the same, in 3dsmax2015, but i cant see "Groups" in the Cloth Modifier? Somebody have the same problem? Greetings Farina
First thread i start here =) This is a model i've doing in my spare time for a game called 1944 LINK: (there are some mirroring errors, can't get 3dsmax working well with mirrored UVWs and normal maps ) Polycount: 5200 tris. Textures: 1024*1024 Normal map
Hi I have imported in zbrush a mesh but it looks slight offseted on a side when using the simetry , resulting so in a non symetrical work with the brushes .... but in 3dsmax the mesh is centered how's that? and how I can fix? I tried reset xform but didn't work much ...
Use the weight tool instead https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C5EB44E2-5A3E-44DF-8B64-A0E00B8EDC71-htm.html
Isn't there a way to view the 3dsmax viewport for high poly models? I found some old plugin, but don't think it's worth it. I don't understand why there are no good VR 3d object viewers.
The pillars would form the back bone of this environment, so decided to start there. I made a base mesh in 3dsMax to establish the main shape, which I threw into mudbox to sculpt in the large surface details.
Why are you trying to render a realtime mesh with mentalRay? You should try to view it in DX view or a game engine. The flipped green channel is a mentalRay shader problem i think. At least in 3dsMax.
Cheers Striff, sorry for not mentioned it, yeah Marmoset is my tool of choice! The High poly was rendered from 3dsmax using Mental ray. Your display picture excites me. Love a good mullet.