Hey guys, need some help. was working on my 3ds max, when it suddenly crashed. Upon starting it up again. it fucked up all my custom UI. So re-doing everything and opening up my scene, i noticed an error causing my correct scaled meshes, to be incorrect. For ex. everything was fitting to the grid and my char in env. was…
Hi all! Here's the entry I created for the War Thunder poster competition - I hope you enjoy it. The photo elements are assembled from in-game screenshots and the brush work is by hand. Hi-res download link: https://drive.google.com/file/d/0B4o6fKm7JAPFaGp2Q2Yzb2QtVjg/view?pli=1 The competition ends tomorrow (Sunday…
Hello everyone! This will be my WIP thread for the Riot Contest, in the VFX category. And this post will be updated as soon as new content is ready to be shared. I am a 21yo belgian student studying video games. I recently found myself a new hobby: playing with particles. So, I decided to join the contest ! I'm mostly…
Hi PC people, I have a question about how to model a certain asset that I am working on in Maya. I am including the reference piece and the initial blocked out geo. Adding more geometry to get the cylindrical cut out might be a way but I am trying to keep this as low poly as possible. Boolean is another but I was told to…
I ran into a crazy-awesome find at an antique store yesterday: Two lithographs from 1899 by Alphonse Mucha. I've a problem, though. The prints are in pretty decent shape (especially for being over a century old), but they do have a couple of spots with minor stains. It's also evident that the matting is slightly acidic, so…
Hey guys :D Here's my new shot i've been working on, i'm almost done and i need your feedback https://syncsketch.com/sketch/184891#239824 i hope you like it Cheers
Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
Hello Polycount! I started animating recently and I'm looking for some solid feedback and criticism on my walk cycle. This is pretty much the first animation I've made and I'm trying to pick up some good habits from the very beginning. That said, all information is welcome, even things that may seem beyond obvious to most…
Hey guys, I received my 3d print last night and thought I would share a few photos already. It has been done by Ownage, it stands 7inch/18cm tall and exists out of 8 parts counting the pedestal. The project took me quite some time, but now that I have the final result in I am happy I stuck with it. As an artist, I feel…