Home Technical Talk

3ds max and unit problem.

wirrexx
quad damage
Offline / Send Message
wirrexx quad damage
Hey guys, need some help.
was working on my 3ds max, when it suddenly crashed.
Upon starting it up again. it fucked up all my custom UI.

So re-doing everything and opening up my scene, i noticed an error causing my correct scaled meshes, to be incorrect.

For ex. everything was fitting to the grid and my char in env. was 183 cm. 
Now suddenly opening up the scene, the characters height is 118 cm, and importing my meshes to UE4, they suddenly are extremely small compared to before. 

Replies

  • Noors
    Offline / Send Message
    Noors greentooth
    Did you check your customize>units setup>system unit setup ?
  • wirrexx
    Offline / Send Message
    wirrexx quad damage
    Noors, indeed i did, both are set to cm. But i had to go to world rescale and scale everything manually again. 
  • HAWK12HT
    Offline / Send Message
    HAWK12HT polycounter lvl 12
    Unless you forgot to reset x form after scaling before crash there is a possibility of your mesh data (max file) going haywire and only alternates you got are maxbackup or reimport everything in fresh scene resize adjust whatever you want to get right scale and reset x form>editnormal>normal>collapse all. 
  • wirrexx
    Offline / Send Message
    wirrexx quad damage
    HAWK12HT fixed it with the world scaler in 3ds max. 
    Opened up the UE4 character in another scene and saw that he was 182.53 cm in total.

    My UE4 character in my scene was only 92.5
    So taking 182.53/92.5, i got 1.97.

    So using the world scaler in 3ds max, i selected my mesh and multiplied it with 1.97. And everything aligned back to the grid. 
Sign In or Register to comment.