You're right, the main approach of Surforge is polygons. As you know, for working with bitmap things, there are already great proven software. Surforge works like as if you were creating your texture elements in the 3D editor. This opens up some interesting possibilities. As texture in Surforge is actually a 3d scene, you…
I am learning to build houses in Revit and one of my final projects about 3 months from now is to build a home and render the exterior. I would rather not use Revit to render it, I think using really nice materials and UE4 like an archviz project would look a lot better and be somewhat interactive. I have made other…
Hi. This is my first post in polycount. I'm curretnly working in my graduation project(a 3d animation) and in most of my searches I ended up being redirected to this forum. I finally decided to register, being part of this commmunity. In my first topic, I'd like to know if any of you guys can clarify this matter: I've…
Hi Guys, just now i finished and uploaded my first tutorial on how to create tileable textures out of non tileable photoscan bakes. You will learn how to make multiple maps tileable at once. In my tutorial im working with 2 Textures. A Photo from a treebark and a photonormal of it. Quick and dirty. Sure you can work with…
I have never had this issue before but I am getting an error in Photoshop that I cant save over my texture that is applied in Maya. I get the error "Could not save a copy as 'document name' because the file is already in use or was left open by another application. I am using Maya 2018 and Photoshop CC. I have tried saving…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
SNAPSHOT GAMES is looking for an experienced TEXTURE ARTIST. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group - one of the biggest game holdings with 4000+ employees all over the world. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+…
Orange Graphics team is looking for 3d modeling/texturing work, preferably concerned with non-organic modeling/texturing (vehicles, props, architecture) and rigging/animation (Max, Maya). We can allocate up to 10 artists for any game project. Each of our artists has got 3+ years of game industry experience and is working…
Hello there. I have a problem with my normal map does not looking "right" when i display it on a model as a texture. I don't quite understand why this is happening and what gives me this result. *The purpose of displaying normal as a texture was to make a presentation turntable. Here are the model with normal map being…
My guess it requires more real time calculations while before all the values were taken straight from the textures. Not sure but we probably don't see PBR on cell phones and tablets because of that exact reason. Although I don't see reasons why we can't bake shader tree in all necessary texture inputs even with such…