POWERCELL AND TRANSPORT CASE I finished these assets at the end of last year. Its part of a larger scene that I started work on, which is currently sitting in blocked out form on my hard drive. I wanted to tackle hard surface science fiction subject matter, and have a shot at some design work. I like the language and form…
Hie, I’ve just finished texturing the mech and was about to move on to the environment and final lighting, but i would also really appreciate a quick look if you’ve got time, any last feedback before I call it final would be super helpful! Thanks again 🙏 Ps: this is a basic quick 3 point lighting rig just for lookdev
I have done hair before but I'm really tired of placing hair strips by hand and it ends up looking flat in the end. I'm trying to find out the best method to create convincing hair and I'm stuck. I tried fibermesh and it's fast but the end result is less than perfect. Maybe it's the texture: Or maybe it's the material in…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
Hello fellow artists. This is my portfolio so far: My Website / Blog | Just another WordPress site [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] My portfolio is a scene I've out together in CryEngine. I've made everything in it - from scratch - all models, low-poly, high-poly, lighting, texturing, materials…
Hello, we're looking for an enthusiastic, talented environment artist to join the team at Creative Assembly working on Total War in south UK. Junior, mid and senior artists are all welcome to apply. The role would ideally suit someone on the hard surface end of environment creation and encompases props, architecture and…
Unity Technologies are looking to hire an experienced middleweight 3D Environment Artist to work on-site at their Brighton studio. The role is a full-time contract over a three-month period. The successful candidate will be liaising with the Lead Artist in the creation of a range of 3D game environments, in pursuit of the…
Hi everybody! I'm a traditional artist transitioning to digital sculpting. So far I love Zbrush and the feel of it and I'm already getting quite used to it. I'm working on my portfolio as character artist. What I'm struggling with is the theoretical understanding of the modelling/texturing/rendering workflows. These are my…
Hello my name is Valentin Yovchev.I am a 3D Artist for the movie/game industry for 10+ years so far. Software Skills: 3D Studio MAX Zbrush Photoshop Keyshot Quixel Suite DDo and others I can create High Poly and Low poly characters ready for rigging and Animation.I can texture assets.Or assist in pipeline creation for…
Large scale scenes are a lot of fun to work with because you spend very little time on each individual mesh and you just dish out a lot of stuff... and when you put it all together that's the best! However, what Bardler said is true. To put it bluntly, producing large scale environments and getting hired by reputable AAA…