Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…
Hi All, I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT.... Currently I'm looking at implementing a clean pipeline where we can separate the Rig in one file, and all anims in individual files, instead of one giant master file. We also need the ability to…
Hi guys, I hope you enjoying your day but I really need some help and a lot of advices. I'm a 3D generalist and animator, I have worked on many many projects like a short animation film, stop motion film and motion design video but I'm really interesting by video game's vfx. Please would you help to improve and advice me…
Looking for low poly freelance work i can go high poly/mid poly just that for now dont have time to high poly work since i am working on other things also now expanding my services a bit talked to a few friends that excel in other aspects which i am not so good at in anycase you can view my artworks at…
In short: we need low-poly 3d models, rigging, and animation for our next game. We'd really like it if you were in the Vancouver area. This position (or these positions) are for a contractor and would run for a matter of months to up to a year. We're looking for people who are a good fit with what Gaslamp Games is all…
PC Game Company Seeking Professional 3D Modeler & Animator Preferred Software Package 3D Studio Max This is a ground floor opportunity for a hungry artist looking to become apart of something big. Our experience software development team has created a exciting and unique PC title. The team has already received a contract…
Heyo! I know how to go from a high-poly down to a low for real time assets, but I am wondering how it works for cinematics? Do you still bake down to a lower poly mesh for animation/rigging? Not using normal maps but instead displacement/height maps? I've watched a few vfx breakdowns where they show the actual mesh, and…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…