@Sunray No worries. For proper fold placement, it's really about what the character will be doing in game, but generally you want to properly convey tension and gravity through your garments as well as create a believable silhouette and general clothing construction (i.e. your shoulder seam is properly placed.) Generally…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
My question might seems stupid but i'm very new in 3d and using motionbuilder only for one month. Please don't look my excuse. I'm using motion builder to retarget animation to a character. I did the body part. Now i need to retarget to a motion capture data to the character face. But the problem is Character does not have…
Hi guys I'm trying to help cheapy by exporting one of his goyles to q3 . Anyhow I've rigged the mesh and applied a bip file I was given. Its all setup correct in my eyes '''Biped Rig with bones for hair and cloth, dummys for the wings. I've setup a physique modifier (haven't tried skin yet may do), setup on rigid with no…
Hey guys, Im a modder for shogun2, and I am having a little trouble importing some ripped models into the game. First off I have rigged and imported about 100 models to Shogun2 so far. all working just fine. The problem is with these "ripped" models taken from Koei games with programs like ninjaripper/3dripper I just…
Hey guys! I'm new to the forum, but I wanted to join for a long time. At my school we started a modeling class, so I'm going to upload that stuff throughout the semester. Looking forward to improving with the awesome people on this site! Big 3D Dump of my recent works: This was my first attempt at a modular environment in…
Hello. I finished this tutorial https://www.youtube.com/playlist?list=PLnKw1txyYzRlxh1-BT4CifPXC5TBg2vUd and I fully rigged my character but one thing is wrong. I cannot rotate my hands using IK controllers. I can move them but not rotate. I checked these tutorials files and in them tutorial character can roatate hand…
Hello everyone. The past few weeks Ive been working on a fanart of Tracer, the girl we all know. The final shot will be a 16K PBR grayscale bake when I get my new desktop rigg in a short time. The tools Im using are the following: Reallusion character creator for the character, iClone 7 for rigging and VFX and Maya for…
Okay, I've got a side-project that i'm working on to see about getting a stretchy bone setup sent over to Unity which will need to use scale. At first the exporting process of collapsing the track information would cause issues since the heirarchy doesn't seem to want to listen to the "do not inherit scale" from the…
Hey man, great work as always! Great step to working on your own concepts, I'd say the next step would be to rig a model. I want to see that from you sometime (unless you already do that to you models, then keep it up!). My criticism would be on Mushroom Dude's ear, the helix of it is looking a little bulgey. Keep it up…