Hello everyone. The past few weeks Ive been working on a fanart of Tracer, the girl we all know. The final shot will be a 16K PBR grayscale bake when I get my new desktop rigg in a short time. The tools Im using are the following: Reallusion character creator for the character, iClone 7 for rigging and VFX and Maya for hair. Here comes the first WIP shots:
I found some clothes items on Sketchfab from "The Who", which Im using in this shot:



The last shots is facial and posing testing. I still need to do some work on the hair.
CC are welcome!
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Here comes a update. I had to sculp the jacket myself due to scaling issues. I also added shades to the mask this time.
There is still just something not right with her face, I feel its too thin.
I have to port the whole project over to Unreal as iClone`s animation tools DOES NOT HAVE A CURVE EDITOR
@Youshi No, the hair is just a pure mesh.