Hello everyone. The past few weeks Ive been working on a fanart of Tracer, the girl we all know. The final shot will be a 16K PBR grayscale bake when I get my new desktop rigg in a short time. The tools Im using are the following: Reallusion character creator for the character, iClone 7 for rigging and VFX and Maya for hair. Here comes the first WIP shots:
I found some clothes items on Sketchfab from "The Who", which Im using in this shot:
![Image: https://us.v-cdn.net/5021068/uploads/editor/km/c1ljngvzawc6.jpg](https://us.v-cdn.net/5021068/uploads/editor/km/c1ljngvzawc6.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/25/08u149v8hrbu.jpg](https://us.v-cdn.net/5021068/uploads/editor/25/08u149v8hrbu.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/qr/cwy1yo4q901h.jpg](https://us.v-cdn.net/5021068/uploads/editor/qr/cwy1yo4q901h.jpg)
The last shots is facial and posing testing. I still need to do some work on the hair.
CC are welcome!
Replies
Here comes a update. I had to sculp the jacket myself due to scaling issues. I also added shades to the mask this time.
There is still just something not right with her face, I feel its too thin.
I have to port the whole project over to Unreal as iClone`s animation tools DOES NOT HAVE A CURVE EDITOR
@Youshi No, the hair is just a pure mesh.