Cipher (not registered) Project name: (Working in Progress) Brief description: Tactic Turned based RPG battle engine with a new twist. (World game play is still in discussion). You know how in RPG games all you do is attack... attack and attack... maybe heal a little bit... but most of the time, you attack or get attacked.…
How do I make water puddles with edges that fade out. And also can someone tell me how to go about making parts of a floor wet and parts that are dry? Something like this. and this Could try this wet and dry effect with alphas or vertex painting?
Hello! I work full time and have spent the last 2 years or so teaching myself UE4, Blender, Photoshop and Substance Painter in my spare time as a hobby. I've created Roxie with the goal of creating a 3D stylish action game (Devil May Cry, God of War, Bayonetta, etc.). The character model needs to be capable of pulling off…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…
Hi Dasha, your post caught my eye, and though I haven't posted on this forum for a long time, I occasionally view threads because my background was in game design originally. Now I have been working in archviz for 15 years, 5 as a design director. In terms of critique and feedback, it depends on what role you would see…
Appreciate how you structured the response, some people straight ignore someone and i just delete the post maybe leave a comment, it is rude especially when asking for C&c then straight ignoring someone, appreciate the acknowledgment. It did take a bit the only reason i went into the effort was because of this: Looks…
The demo pose at the top shows the figure to be quite ordinary looking. The face and hair renders look fairly dry/flat and the face doesnt really reflect a sexy adolescent style hero type. The clothing looks like you went overboard with the grunge brush. Im not familiar with the character but a google search shows artistic…