Hi everyone, I am looking for individuals who are interested in joining our materials team at Ditto as a contract position. At Ditto, we have developed technology that enables end users to virtually try-on (VTO) frames. In order to support that VTO product, we create digital glasses from the inputs provided from our…
Hi, still getting used to Zbrush, but I was wondering if anybody has any idea how to apply smoothed normals for low poly objects in Zbrush that aren't intended for Catmull-Clark sudivision surface. I want to retain the low poly appearance with the subdivided details still on the mesh. I've tried to export my mesh with…
Hey there! I'm working on an assignment for school and i'm having trouble getting some of my scripts to work. Right now i'm trying this really simple (so i thought) teleporting script. http://wiki.unity3d.com/index.php/Teleporter var teleportTo : Transform; function OnCollisionEnter (col : Collision) {…
This year I'm setting out to create a game art portfolio, this is all new for me so any crits, suggestions, help and so on is welcomed. My first project is taking some artwork created for a short film school project that died and making it realtime art presented in Unity. I'm trying to create a small diorama of part of the…
Hello there, recently I found out a cool method of animating switch between IK and FK without any flip and any pain - through the Animate > IK/FK Keys menu. Instead of using normal keys, you use Set IK/FK keys. Switching between IK and FK is done by checking/unchecking the Enable IK Solver option. If the IK handle was left…
I've been a longtime lurker on the Polycount boards, and although I have done some 3D work in the past, I'm much more into programming now. Lately I've been programming a gameengine/framework, and I've come across a problem with ATI OpenGL drivers (at least I think). And I'm looking for people to test this a bit for me so…
I figured I would try to get as many eyes on this as possible, I'm currently working on my entry for Cubebrush's Art War! Thread: https://forums.cubebrush.co/t/art-war-3d-opal-eater-alemja/2124 Concept: Sculpt Blockout: Ref Board: A bit of lore for those who are into that: On a distant desert-like planet, there exists a…
http://www.tgdaily.com/html_tmp/content-view-37925-113.html :) Cool. "Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing…
Metasequoia Ver3.0.0 Released http://www.metaseq.net/metaseq/ Popular 3D tools from Japan:) http://metaseq.sblo.jp/article/55586041.html Major upgrade of the first time in 12 years, Become a minor up for the first time in 6 years As major changes from Ver2.4 is ● (approximately five times compared with Ver2.4) speed up the…
Hi All! It's been a little while since I last posted, but I thought I'd share what I've been working on the last few weeks! https://youtu.be/N80UC7JOUVE I've been playing a lot of Overwatch as of late and adore the art style, so I thought I'd use some of my downtime between projects to sharpen my Unreal 4 skills. The main…