It's been a little while since I last posted, but I thought I'd share what I've been working on the last few weeks!
I've been playing a lot of Overwatch as of late and adore the art style, so I thought I'd use some of my downtime between projects to sharpen my Unreal 4 skills.
The main technique to achieve the style is to use an instanced Master Material with a high roughness and low specular value as a default for most surfaces that I can then interchange between textures with.
The textures themselves are all done from scratch in Photoshop, sometimes using photo reference for colour-picking.
Lastly, the entire scene is dynamically lit using Light Propogation Volumes (To get the feature enabled, put "r.LightPropagationVolume = 1" into ConsoleVariables.ini and (re)start the engine) to achieve the realtime global illumination.
Cheers!Edit: This new forum is swish!