Id agree that we shouldnt go for things that are inane what I was suggesting is looking at trends as a way to try to introduce new ideas into game art. Look at present fashion its basically the 80's with a new twist. That what has always happened in fashion. On the subject of fashion though that is also a bit of a cliché…
Hello. I am a GoldSrc mod developer looking for someone who is willing to model a highly detailed experimental weapon for the mod I am working on. The main inspiration for this weapon is the Akira laser rifle, with bits of the Displacer from Opposing Force added in, as well as the Hyperblaster from Quake 4. As I said, I…
Hello all! Over the past 3 years, I've been doing 3D art, what made me pursue this hobby is because I love environments. I've played games that sometimes get me stuck wandering around just to admire the view and think how does one make a cool looking environment. I've been researching, reading cool articles at 80.lv , and…
Fun Fact #1: My mom came up with both my first and middle names (Shaylyn Alia) after reading sci-fi books (The Mirror and the Dune series)! Fun Fact #2: Alia in Dune was known as “The Abomination”! :open_mouth: Update with final image: Off to a late start, but the contest will have my full time attention until the…
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…
Not sure if this is the right place for this but : I'm currently a high school student doing btec extended art and I'm sure that game art is what I want to go for. I'm hoping that maybe one day i'll be either a skin designer , ui artist or environment artist, but I really dont know very much about this industry , so any…
The first mindset to break here is the fact there are hard and fast "rules". 1) Not necessarily a bad idea, I have seen plenty of 1kx4k or 2kx4k trim sheets used. it is actually a good way to reduce drawcalls if you have all the trims for a set of meshes on one material instead of 2-3. But I wouldnt just duplicate the…
The first step is deciding a budget. Here are some good numbers to start with: (Note prices do not include win7) $600 is about enough to build a nice HTPC, more specifically, a computer than can do some average gaming, HD videos, and general purpose 3d work, nothing too heavy and wont likely play the latest games $800 is…
This is very good work so far! Very close to Jezza's likeness, the only thing that struck me out was his eye colour. They're not that saturated, I'd say desaturate the eye colour and work on the irises a little bit more (for texturing) to get more realism in there. If you want to be a more photorealistic character artist,…
That one character would require as much as power as a single scene in UT3 iirc? But CrazyButch mentioned something about specific shader builds, so I'm not too sure about that and how it would translate. Especially from that nvidia paper. Seriously, we're not going anywhere with PTex, even Pixar uses it SPARINGLY, they…