Not sure if this is the right place for this but :
I'm currently a high school student doing btec extended art and I'm sure that game art is what I want to go for. I'm hoping that maybe one day i'll be either a skin designer , ui artist or environment artist, but I really dont know very much about this industry , so any help would honestly be very appreciated.
I'm hoping that anyone could share some insight on what courses to go for. I have looked at fzd, hertfordshire , gnomon, art center, flinders, falmouth , ringling etc but most reviews I could find were very mixed and with little explanation , or were just straight up not recommended for high school students for various reasons. When I looked here on most threads about game art schools were over a decade old and mainly just said that you should get a gnomon subscription / cgma/ online courses in general , lock yourself in a room and practice like hell for a few years. However , to be honest I would much rather get a degree or diploma at an accredited institution, so I was wondering if anyone had recommendations, or had gone to the unis i mentioned above or know anything about it .
I'm looking for something that will actually help me improve my skills and forgive my language but not be utter bullshit. A lot of the advice on here recommends that game art is a useless degree and that I should study something else and do game art in my own time to learn, but I feel as though this would be a massive waste of energy since I'm sure that this is the field I want to do and since I do btec art at high school (basically means like 80% of my high school classes are art and design) I essentially don't qualify for any uni courses that are not art . I have been in hong kong my entire life so i dont know much about these courses or the areas in general (by that I mean I have never been to america or the uk ever).
Also , as a side note since the companies I would ideally want to work for are in america , getting a visa to work there (or anywhere) would be very difficult without a degree (allegedly , I'm not 100% sure) so I kind of need one and cant just pick and choose online classes. So far, the bachelors at gnomon seems to be the best option but it is kind of expensive (as expected since im international) and I've heard that there is a lot of mandatory useless stuff and that the 2 year certificate is better. Second option would currently be university of hertfordshire .
If you have any advice , opinions , personal experience , portfolio advice etc feel free to comment , I'd really appreciate the help.
Replies
However..
nowhere in Europe compares to DAE at Howest in Belgium except maybe Breda in the Netherlands.
I've worked with a couple of Gnomon grads and they were solid but it's hard to gauge 'average' quality due to the small sample size - I've hired 30-40 people from herts/DAE/breda over the last decade so I can be more confident talking about them.
Whether it's worth doing a course or not..
depends really, if someone else is paying your way then even a shit course is valuable cos you get 3 free years to spend 14 hours a day getting better at your craft.
if you're having to pay your own way by working you want to make absolutely sure you do a good course cos you're not going to have the extra time for self guided learning.
Of course its not something you go into debt for, but that is more because of the competitive and unpredictable nature of getting hired in the game dev industry, not your university education.
I know several game artists that are very good at their work but they have little else when it comes to building a well rounded educated individual with healthy life experiences and social skills, that they likely could have gain had they not dropped out or/ gone to university.
Again this is the run of the mill fresh out of highschool grad who's first job is food service/retail. Not taking account artists with exceptional skills for their age though they also lack in many areas of development because of their limited involvement in academic settings.
When they get redundant because of layoff etc, they're practically dead in the water unless another company picks them up.
PS. ANY type of long term pursuit hinging upon a big money loan in a free market has the potential to detrimentally impact your life. Do not sell away your better years and future for a bad deal. Test the waters with a small personal loan and pay it off. If mismanaged, it may only set you back a year, rather than decades.
I hardly ever agree with @NikhilR but this hits the nail on the head
also.
Being super-good at something doesn't necessarily equate to being super-useful and certainly doesn't equate to being super-employable. You're absolutely useless to anyone if you can't work effectively with people you don't like and I've never met as many people I didn't like as I did when I went to university
In the UK it's 9k per year (27k total on a low interest loan payable when you earn over a certain threshold),
In some places in Europe it's either free or a couple of k per year because their governments are not blind or stupid (regarding education).
International students pay more but you'd assume they can afford it or they'd study at home.
You are talking in absolutes about something that has nuance - this is not helpful to anyone.
There are good courses, there are bad courses, there are good students and there are bad students.
A good student will succeed despite a bad course and a bad student will fail regardless of the course.
Imho learning by yourself is a lot more frustrating but will also reward you with problem solving, which is required quite a bit in this field. It can also be cheaper if you stay at home and you have financial support from your family, or working part time while self learning. Going to a uni for 3d is only valuable if you put the extra hours and that's hugely debatable if you get student loans for it.
Realistically, from what I've seen only 2-3 people out of all graduates every year have the necessary art skills to get hired. Are you competitive enough and willing to push yourself to be better than everyone else in your class? A usual timeline to get hired nowadays would be 5 years from the moment you start learning, assuming you have no other artistic background. Whether going to uni or learning by yourself. People have done it in 3 years, but also in 7.
https://www.forbes.com/sites/michaeltnietzel/2020/01/15/new-evidence-documents-that-a-college-degree-pays-off-by-a-lot/
My recommendation is that if you have a lot of money already, and a support network, some kind of school is a good idea. See if there's state schools with good art programs like my uni, CalState Fullerton. If you don't have that money or support, but do have lots of self discipline and ability to create and stick to tasks, AND are comfortable with creating friends online, then avoiding the cost of college is a very good idea.
You can get some of the benefit by checking out where and what CG programs are, and seeing if you can join up with other students as a study/work group. Back when I studied CG we'd get people from other schools hanging out together with us to work in both our labs, but also outside.
Overall I think in terms of school vs teaching yourself I think it comes down to how best are you able to make a portfolio that gets you interviews? If you can create that killer portfolio on your own then school should not be an issue. And for some other people they need/ they do better with more hands on, in person instruction to make that killer portfolio.