Two professional game developers are working on a side project that we intend to take all the way after a few months of making sure we actually had something. Unfortunately, the artists we work with day to day are swamped already as are their immediate circle of friends. This leaves us in a pickle. We're programmers, not…
Hey guys, I'm a recent BA graduate trying to get into an MA program. In the mean time, I'm trying to spend my time learning more, building up my resume etc (trying to focus on game Char/Environment art). I'm currently doing an internship at a 3D Visualization company and am now trying to figure out what to do next. The two…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Multi-Player Online Western FPS Team name: Scryer Games Project name: Wild West: Gunslingers & Outlaws Brief description: Wild West: Gunslingers & Outlaws is a Multi-Player Online Western First Person Shooter using the Torque Game Engine. Scryer Games is implementing some unique ideas such as Random placement of buildings,…
Hello there. I'm creating a building in 3ds max and since the build in stairs are weird (for me at least) i decided to make them manually. Although i tried to approach it in different ways, i cant figure out how to make the 30 degree steps.
Hey everyone, I'd like to ask for critique regarding my portrait study of Fish Mooney [from "Gotham", if anyone's familiar]. I've done this study in 30 minutes, which I dont know if its a good amount of time for a study of any kind or should I bump it up to an hour? Regardless, heres my work and would love to hear your…
http://www.polycount.com/forum/showthread.php?t=135400 I'm still working on last month's challenge (20) linked above. At this point I have a few questions about scene management: First of all this was my first time dealing with so many things in so many files. If anyone has scene and file management advice I would love to…