So umm... this took way too long for me to gain the courage to do something like this. As of this Monday, I have started a video game artist development vlog that I am calling "Daily Dev Update". The idea is to do a 1-2 minute video every day going over a selection from a handful of things. - What I worked on that day -…
Figured it might be nice to share which hotkeys you use most often. I'm still figuring out which commands to make shortcuts for, which is partly why I made this thread. I definitely want to improve my selection shortcuts. I'll try to avoid the more common ones. One thing I'm trying to figure out is the command for exiting…
Hi there, I represent a college in the Toronto, Canada area. We're looking for a flexible 3D instructor for an upcoming class we're adding. This is a part time position with about 6 to 9 hours of class possible. If you're interested in teaching with us, you should: * Have worked in the gaming industry for at least 3 years…
Hi everyone, My name is Rogelio Olguin and as some of you all know I have been part of
Polycount for a while it seems like I am coming out of hibernation... working
on games tends to do that :) We just finished Uncharted 4 and it is due
to release. Super stocked to see the reactions and yes eventually an art dump will be…
Sorry should have put a link to the trailer in. Yeah im also quite happy about the music, stuck a bit with the Medieval rock style. All in all it looks really promising, the trailers with it's lack of colours has a feel of the old intro to the first Thief to it. Yeah the points you mention, i didn't consider, probably just…
Bump with a related question: what would be the best way to author the wrinkle maps? I heard them saying they were using scan data. How would they author them? take a positioned scan (flex, twists, other...) then match their base model and bake (if so, how can they match precisely the scans?). Would they instead take the…
I would be a dick and only critique it after they have applied and gone through the interview. Or only point out very basic things they would probably catch on their own if they stepped away from the model for a few days, but can't because of the deadline. They should sink or swim on their own merit. Not the collective…
Hey there everyone, we are looking for a Concept Artist for Stylized Props & Environment PROJECTWe are developing a First Person Arcade Puzzle Game with an emphasis on immersive and diverse worlds, dimensions and eras. One of the first areas we are working on is a Lunar Colony with a mix of fantasy elements. ART-STYLEWe…
Hey guys, hope some of you can help me resolve an issue I've been unable to resolve. I'm currently in the unwrapping phase of an assault rifle I'm making, and 3DSMax keeps insisting that my UV shells are inverted. Take a look at the picture below: As you can see, the UV shell looks identical to the face I have highlighted.…
As a 2D artist you will work on developing the graphical identity of a videogame. Qualifications: Degree from an Art College; Strong knowledge of color theory; Excellent sense of color, the possibility to create well-balanced color palettes, an ease of transposing ideas into already decided colors; Outstanding…