Hi First post here. :) Recently had a big inspiration for game modeling, texturing so had to realise some of this stuff. Also trying to get into game industry after working as arch vis guy for few years. Made a simple parking machine. Had some (and there are still few) problems with normal map generation, but overall very…
Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
LAST UPDATE Hi guys, I'm working on a weapon warhammer fan art, I'm currently texturing it. I still have to add some matter (leather, metal), add more highlight/shadow and hide seams. Black part are not texturing yet. Here is the sculpt :
EDIT: finished model: [SKETCHFAB]e7ad3bd6840f4de8939774023544f70d[/SKETCHFAB] I really really like Paul Kwon's art, which is a big part of why I picked this one. ANY feedback is appreciated:)
This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/