Hello, our team at ER Studios is at our final days for our upcoming vertical slice, Tales Of The Forgotten Heroes: Alchemist. We are looking for an Artist, Illustrator, and Art Animator (Unless you are All 3 in one) to work with our team in creating our vision of an animated art trailer. Examples of what we are looking to…
We are game design students at university that want to make a game to work with through the summer and beyond. We have worked in development teams throughout the year and have a pretty solid grasp on the development process. We have a clear picture of what the game is going to be like and how we are going to achieve it.…
If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
If any of you follow the Steam Forums for TF2 and check the subforums, you likely visited this topic about my proposed Heavy unlock, the Tricycle of Astoundingly Nimble Knees, or T.A.N.K. for short. We had a modeler and animator named JohannV take on the project, and he did produce a model and several animations, however I…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hey there! I have a facial rig that's based on the Gears of War 3 one (http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf) So, it's a head that's skinned to a bunch of helpers. Those helpers are children of an offset controller (to fix bad poses etc). And those controllers are…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hi all, First time post, as you can see. I work for a company called Cambrian House, who specialise in crowdsourcing applications - members of the community submit ideas for apps and vote on the best ones, with the winners getting built by the community + Cambrian House. People who contribute are given 'Royalty Points' in…
Hi Everyone Our game has just been announced https://youtu.be/FRpr15OR3Zw and we are looking to grow our team. We are currently looking for an animator to work closely along side our programmer making animation sets for our combat system. We are also in need of a character artist that will be working with our 3D artist…
Hi guys. I'm having a bit of trouble with animating these characters for a game I'm working on. I opened these files for the first time in months and for some reason the values for my Ik/control points in Maya's channel box all have blue beside them to indicate they're constrained. They weren't like this before and I…