Great looking scene so far, I like the stylised look of the rocks and their textures, it's refreshing to see moderate and well balanced detail. Also may I say that this scene with grey rocks is not really arid, dusty sandstone rocks maybe, but seeing as it looks great now why not go in totally the opposite direction and…
Awesome feedback guys! really appreciate it. Having to do two scenes has took a lot of time doing all the textures twice so i will eventually get round to these changes, i just needed to make the future scene first so i could have a look at both in full and see what drastically needs changing and so fourth. Here is some…
I like the idea of incorporating everyone's work together in one large scene, but doing so in a super modular manner might kill the artistry. It's not too much fun working in a "box". I really like the idea of making it UDK mandatory and having everyone share their assets and packages. When it's all over there are all…
Hello everyone! This is my Bachelor project inspired by the library located at Dunrobin Castle in Scotland. Majority of the assets is created in 3dsMax and ZBrush and textured in Substance Painter. After finishing with models I imported them into Unreal Engine. I'm planning to add a bit of character and atmosphere to the…
Hey Polycount, So I started this scene a couple days ago, After playing Farcry 3 I decided i wanted to make a Jungle scene to add to my Portfolio. i got so carried away with making modular foliage that i forgot to take a step back and develop a story to the scene. I was thinking maybe a military check point, or maybe some…
Hi, this model was done quite some time back ago, and i am trying to do some lightning for the scene. I have been playing around with the lights but have not settled on any yet. I am thinking of doing a Morning, Afternoon and Night lighting for the scene. Below are some of my WIPs, do comment. And does anybody have some…
I've been looking for a thread for a long time now but now I really need to find it. (sorry if this breaks any rules) A Polycount user had made a set of 512X512 or 256X256 textures and divided various details between the different channels so he could get a multitude of uses out of one texture. One scene he compiled was a…
Hi here is my first semesters progress of my UE4 scene of a fighting stage redesign that was created for a university module. I decided to choose the extravagant underground scene from Tekken and my idea was to create a destroyed version of the environment for my redesign. I will be updating this forum post with my second…
I manage to find some time and created this scene based on Milos Kovacecic's concept art. I modelled all assets and all scene according to the concept art. Unwrapped if necessary in blender. Textured in substance painter and Photoshop. I have created curtains in marvelous designer. I finished the lighting and the…
Hi! Idea was to create a crime scene with some kind of storyline to go with it. Dawn revealed horrors of the night leaving plenty of evidence behind. So far this scene is considered done. Although ideas to go further is already set in mind. Scene was started as a learning project for UE4. It contains over 100 self-made…