Bumping this in hopes for some feedback because today is the last day doing the highpoly sculpt before I move on to retop. I'll even take critique for things that I might be too far along to fix. That critique will be taken on board for the next character I make. So please, shoot away. Also, any opinions on what would be…
*final* Just uploaded this in the Marmoset 3d Viewer. Thought I would share. Marmoset Viewer: https://bradmyers82.artstation.com/portfolio/rift-fan-art Sorry I start these threads and rarly finish anything. lol. But this time I'll see this to the end. I'm determined! :) Here is the concept (not mine) Basically I'm making…
so yeah lately torn between the two. I love game art but like some aspects of vfx not sure which to pursue. I think people in game art are more passionate and artistic, but vfx can have its good sides too ie there is a more friendly vibe I sometimes though think that people in vfx have no concept of scheduling ie how long…
Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones…
This is another assignment done for class, was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I think mine got to around 350-400.…
Hey guys, I made a bunch of characters for Quake Rebellion and another project called Rocket Ranger Patrol over the last couple months/year, so I gathered them up to pimp. I'm looking for highpoly character work, so pm or email me if interested. Screens are from xNormal, c&c welcome: and Sagat :)
Hi Guys I've got an animation team who are about to embark upon their first Games Project. They are all experienced TV animators but I'm trying to source training material for Games Animation. Can you recommend and BOOKS or VIDS specifically dealing with game animation techniques please? They're using a Maya - Unreal…
Hey guys, Once again thanks for the in-depth post. I want to start with our reasoning as to why some things are laid out as they are and then move over to some more specific areas of the functionality and gui within Knald. We have spent a very long time thinking about and implementing the GUI within Knald & Lys & generally…
This environment piece explores the themes of piracy in the West Indies from the early 18th century with inspiration from Assassin's Creed Black Flag. The entire scene was created by myself and went through a complete overhaul from being a University project to my best portfolio piece! I have learnt so many new skills and…