Looking to get these characters created:https://www.dropbox.com/s/87spm8n1wzwmzye/arenashooterchars.png?dl=0 We need these to be created quickly. They can be kind of abstract with hard edges. Low poly is fine. We're working in Unity and to get the full effect, we'll want to use this shader for the glowing…
Since graduating, I've been working hard on trying to optimise my setup for the programs I'm using. I've installed some scripts for 3DS Max, and assigned them to a toolbar for quick access, but I can't find any way to resize the toolbar itself, so I can get more clarity on the buttons. The toolbar on the left is what I'm…
I have max 2010 and Vray 2.0 How do I set up a render like the final image in this "walkthrough"? What light settings and materials would I use? https://www.behance.net/gallery/18672899/Walkthrough-3D-Pre-Render-asset-for-2D-games Would the metal parts be assigned their own material? Is AO rendered on a seperate layer and…
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
I tought about the helix but how can I do to put that texture into it? it looks too short on the lenght and too tall on the height I guess... may be I shoudl craate a new one out of it , but also I woudl may be have to make first a texture made out of simple squares to get the proportions and then map it into the texture…
What do you mean by low polygon? 100 tris? 300? You can always do a search for quake 3 character tutorials and that should give you a good idea on how to proceed. That's how I got my bearings on the low poly modeling, get reference and keep things as simple as possible and then see what you can cut out without losing to…
You say it's too early, and yet you proceed to demonstrate how Mansir could begin the three move gambit. I assume you were unaware of the next potential move to Dollis Hill, placing you in spoon and setting Rick or Mansir up with a direct line by-back play for MC. Still, you moved to Deans Gate, which puts you in the clear…
When modeling for games everything will be converted to tris when you send it to the engine (or you may even triangulate it yourself for baking), so there is no reason to keep all quads. For characters I don't really know how it works but I guess you'll need proper topology in places that can deform. For hard surface…
@haiddasalami I tried enabling it but I'm not sure if I was doing it right or if it just doesn't work. I tried meditMaterials[curMet].b_diffuse.enabled = true and meditMaterials[curMet].g_DiffuseTex.enabled = true but neither of those worked. The listener said, "Unknown property: "enabled" @monster Awesome! That is what i…
Could you guys explain the appeal? I did a bit more reading on how it works. It basically IS a magic slate; the LCD cells flip state when you push them, (they're bistable so they remain in that state) and the erase key runs a brief current through the LCD, flipping them back. In this regard, I'm not even sure how they…