http://en.wikipedia.org/wiki/Greek_mythology I feel like Im joining this challenge a tad late however I plan to take part using the little time I do get. I plan of making a floating land mass, starting at an old worn out (but pleasant to look at) wooden lift there will be a chalk path(s)/steps leading up to a large Greek…
I felt that while my friends plight can come across an extreme example, it does show how much of the intent and process around hiring is based on budget and maximizing company profit while reducing expenditure, rather than hiring for longevity. And this does vary depending on the studio. When it comes to hiring metrics, I…
Going to continue to work on this thread a bit per week when I have time, Finding a place for a big moose q.q tl;dr Car crash -> nerve damage -> wicked surgery -> Recovery -> Switched majors -> Lets find an art school? Will be finishing up a general associates degree so that I don't lose all my credits. Its been a long…
I was wondering what you all thought about the legislation in various states (my state of Washington, as well as California are the ones I know of atm) making it illegal to sell M-rated games to minors. In my morals and ethics class in college, two of the games argued against the bans, saying it is giving games a bad…
Howdy all, The Sony Online Studio in Austin, Texas is looking for a character animator to help our with our current and future projects in the studio. This is a full time gig. You will have to live in Austin. We probably are not able to import folks from out of the States. You have to be able to work in the States already.…
I'm a self-taught junior character artist from the United States. I'm very passionate about games and willing to work any role I'm capable of. I enjoy character art the most, but generally consider myself a fairly competent (relative to my current skill level) prop artist as well. I'm currently located in Houston but…
What may work, and I never tried, is to blend between two textures with texture B being a tiny textures with black alpha, so entirely see through. And then set the entire material to Translucent render state. Otherwise I tend to use Additive render state and paint black vertex color. That works well usually but if you will…
well there is not much you can do, brice told you the options. you can pass random vectors as texture or as uniform array... or you could use noise approximation and generte on the fly (quite costly so). you can experiment with offseting the texcoord prior to sampling the normalmap. although you will risk discontinuities…
I get the feeling SAE & Co are for the people who didn't make it to e.g. Hagenberg or any other state run school that has entry requirements. I mean...why choose an expensive for-profit school over a free/cheap state runs school offering the same or better quality? Not to mention, some of those for-profit places aren't…
Taking a semester or two at a local community college is also another option. You can continue your formal education at a reasonable price, and then practice 3d art on the side. Classes can often costs 1/10 of what they would be at a private or state university, and credits for common classes are transferable if you go on…